We help productize technology. You already know how your technology works, we figure out why your technology is useful in the market place and prove it. CASE STUDIES: Canesta Gestural Entertainment Center » and Artificial Muscle »
We go from concepts to production. We take products from initial concept phase to market ready. We turn ideas into reality. CASE STUDY: Bonnier »
We create interfaces. We figure out how someone will use your product and create the digital and physical touchpoints to make the functionality feel natural. AKA: Intuitive interface. CASE STUDY:Yolink »
We invent concept projects. We spend a lot of time questioning and experimenting with technology to see what it can do. Then we talk about our concepts, to hear what you have to say. CASE STUDIES: Kicker Conference Phone », The Kicker Teapot » and The Kicker Tactile Touchscreen Reader »
We start conversations. Each year we invite designers, technologists, and product developers to a one day conference focused on making better products and tools for people. MORE INFO: Talks from 2011 »
We believe that the best products are ones that are intuitive to control. The fewer actions a user has to remember in order to operate a device, the more natural and comfortable it feels.
Same idea goes for interface. The most powerful technology is useless until there’s a clear way to interface with it. Poorly designed technology gets in the way and complicates tasks. Or worse, frustrates the user. We don’t want that. Ever.
The best interfaces, on the other hand, are the ones we don’t even think about. Door knobs, pockets, the WiiMote. A great interface is logical and makes tasks more efficient. It presents information in a clear way with easy-to-identify controls at crucial decision-making moments. Annterface that make use of physical, visual, tactile and audio touch points is more intuitive to the user, requiring less effort to understand. So, it simply disappears. Poof! The user doesn’t even notice the interface is there.
Our main objective is to understand what makes the most sense to the user, rather than what makes the technology work. Products and tools need to anticipate the needs of the user, in order to be ready to respond in a way the user expects. We start with finding out who the user is, what they’re trying to accomplish, and the logic behind making those decisions. We connect those dots, and teach technology to respond to human logic. Then we create physical, visual, tactile and audio cues to make the technology communicate in a way that makes sense to humans.
Want in? Just tell us what you need. Or, we'll recommend specific services based on your project's objectives. Contact us »
ABOUT KICKER STUDIOWe have a lot to say about how to design and build interactive products. Read all about it »
Here are some of our favorite posts:
Form is Part of Function »
My Dad's New Phone »
The Behavior of Magazines »
Activity Zones for Touchscreen Tablets & Phones »
The Power of Two (Fingers) »