January 2009 Kicker Press

“Keep It Simple, Stupid” (pdf) in Barclays 360 #4: “We’re wired for direct manipulation of objects,” says Dan Saffer, an interaction designer based in San Francisco and the author of Designing for Interaction (£28.99, Peachpit Press). “Interactive gestures return physicality to computational tasks. While they aren’t necessarily less complex, they certainly feel more natural.”

“Product Design 2.0 and the Genesis of Kicker Studio” in Interactions Magazine: “To state the obvious, it is hard to make beautiful products that work as well as they look.”

“A Computer Revolution Through a Child’s Eyes,” Cnet: “One interesting thing about touch screens is there’s this whole realm of observation you don’t have with standard computer setups, where the icons are smaller, and it’s hard to tell what people are doing by watching,” he said. “You can learn how to use an iPhone by watching people flip through it for a second. You can get it in a way you can’t with a standard phone, where you’re watching people push buttons to get through menus.”

“Multitouch Clearly The Future, Palm Says,” Globe and Mail: “Last year at CES, all the talk was touchscreen, touchscreen, touchscreen,” said Dan Saffer, principal of interaction design at Kicker Studio of San Francisco, Calif. “This year it’s all over the place.” One obvious reason for the growing emphasis on touch is the iPhone’s influence, and a sense of urgency among device manufacturers to stay current, Mr. Saffer said. “A lot of it is, ‘We have to have touch right now.’ ”