The worldwide economic downturn has pretty much sounded the death knell of Web 2.0, and not a moment too soon, and probably a year or two too late. Speaking at last month’s Web 2.0 Expo seemed almost silly, like “We’re still doing this?” How many social networks do we really need? (Or just use Ning and make as many as you want.) While the properties of Web 2.0 are powerful and will continue to resound, the meme of Web 2.0 is likely over, and good riddance.
Now, I’m not going to claim that all the problems of the Web have been solved; far from it. But I think the web as a platform is stable and powerful enough now that the challenges ahead are mostly those of content: now that we’ve got this thing, what is it really good for? What new kinds of content can emerge? Will the characteristics of Web 2.0 make their way into some truly interesting, collaborative, web-centric content? I hope someone, somewhere is working on that.
But more importantly for product designers is what Web 3.0 will bring us, because the next web is all about the machines: hooking up our until-now “dumb” devices to the network and to each other. The next web will be one of placing humans in context with their objects and visa versa. We’ll use the data our objects provide to better observe and manage them, and the energy they require to own, operate, manufacture, and disassemble. Our objects, which over the last 60 years have become more and more devalued and disposable, will suddenly become once again rich with meaning.
The next Web will also be about the machines making better use of human data, either through making use of the emerging semantic web, or via embedded sensors embedded to make them more contextual and adaptive. Our devices will be better able to understand where they are and the role they play, and adjust themselves accordingly based on human needs and desires, sometimes unspoken. The internet will be the platform for moving and sharing this data, so that collectively, all can benefit.
Of course, as Adam Greenfield amply demonstrates in his book Everyware, we’ve seldom been faced with a more complex and, frankly, frightening design challenge such as this one. We must make sure that people (and our values) are part of this internet of things so that we don’t end up with powerful, networked machines out of control. Or, perhaps worse, powerful, networked governments out of control, with access to all of our personal data.
Even though downturns are always painful, from them the seeds of the next big thing always seems to arise. I’m looking forward to it.
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4 Comments
I’m in accord with this prospective. (and it’s the base of my thesis in product/interaction design).
Human+machines & fisical+virtual world can be good symbiosis.
Did you just see Eagle Eye
?
We have to many machines as it is. One day they will rise up and killus all.
Locative media and the city: from BLVD-urbanism towards MySpace urbanism by Martijn de Waal
“Great cities are not like towns, only larger”, urban activist and writer Jane Jacobs observed almost half a century ago. But what then is it that makes a city into a city? Now that telecom operators, handset builders, and media companies are churning out new media technologies that promise to drastically alter our sense of place, this question has once again become very urgent. Whether we call them locative media, contextual media, or placed-based media, these technologies promise to change the way we interact with our surroundings. Let me call this new way of experiencing the city “MySpace urbanism”.
http://www.receiver.vodafone.com/locative-media-and-the-city
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[...] of the reasons we formed Kicker was to help design the Internet of Things, to put humans into the web of objects. Lately, there has been a tremendous outpouring of really [...]