It’s of course cliche to use Apple as an example of good design, but I’m going to do it anyway. In Designing for Interaction, one of the characteristics of good interaction design I called out was clever. Clever design anticipates users’ needs and designs a solution for it before the user even knows it is an issue. One tiny detail in the iPhone’s alarm clock illustrates this perfectly.
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Analysis of Mini Cooper’s dashboard usability: http://tinyurl.com/dlkqua # “The world is revealed to be full of lifeless objects awaiting animation.” http://icanhaz.com/kineticdesign # Use your mad internet skillz to help some nonprofits on April 26 http://tinyurl.com/27k347 # “Design is a way of walking over the landscape of possible worlds.” http://tinyurl.com/bt6cqe # “The technology to realize the [...]
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One of the great things about working at a company with both interaction and industrial designers is that when collaboratively designing a device, you have better control over where bits of its functionality are located: in the hardware or the software. At Kicker, we call the activity of figuring out where a feature “lives” Functional Cartography.
Filed in Industrial Design, Interaction Design, Product Design 2.0, Touchscreens | Comments (0)
Even though we’re all currently interested in what’s inside Steve’s torso, Inside Steve’s Brain
is a pretty good examination of the work life of Steve Jobs. It’s a quick, enjoyable read, with lots of juicy Apple tidbits.
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A great website if you are looking to practice your drawing skills. Cheaper than hiring a live model. http://www.posemaniacs.com/ # Jennifer is interviewed in a new podcast: “What makes great service design” http://is.gd/kzi4 # Guten tag! And Guten Touch: http://nuigroup.com/log/guten_touch/ # John Stewart and Jeff Bezos discuss the Kindle 2, and John Stewart’s not buying [...]
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Mentions of Kicker or Kickers in the press in February 2009.
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