Monthly Archives: March 2009

Of Panels and Parties: Kicker and Adaptive Path Events 3/19/09
Tuesday, March 17, 2009

This Thursday is our “launch” party and the Tangible Tech opening. Come join us. Continue reading Of Panels and Parties: Kicker and Adaptive Path Events 3/19/09 >>

Filed in Events, Kicker | Comments (1)

What Kicker Was Doing the Week Ending 2009-03-15
Sunday, March 15, 2009

  • Coordinating PR for an announcement on Wednesday. #
  • Kicker Kommandment #2: No teal. (Kicker Kommandment #1 was No soft keys.) #
  • Designing devices of the future to 20 year old Rock Musik. #
  • Kicker’s on CrunchGear! http://icanhaz.com/crunchgear #
  • We’re also on BoingBoing Gadgets: http://tinyurl.com/dbwr3s

Filed in Kicker | Comments Off

Case Study: Gestural Entertainment Center for Canesta
Wednesday, March 11, 2009

In Fall 2008, Canesta approached Kicker Studio to create a demonstration of their latest camera technology for the Consumer Electronics Show 2009. The prototype was to be of an entertainment center controlled by gestures alone, and powered, of course, by a Canesta camera. Continue reading Case Study: Gestural Entertainment Center for Canesta >>

Filed in Case Studies | Comments (23)

iPhone’s Clever Alarm Clock
Monday, March 9, 2009

It’s of course cliche to use Apple as an example of good design, but I’m going to do it anyway. In Designing for Interaction, one of the characteristics of good interaction design I called out was clever. Clever design anticipates users’ needs and designs a solution for it before the user even knows it is an issue. One tiny detail in the iPhone’s alarm clock illustrates this perfectly. Continue reading iPhone's Clever Alarm Clock >>

Filed in Interaction Design | Comments (3)

What Kicker Was Doing the Week Ending 2009-03-08
Sunday, March 8, 2009

Filed in Kicker | Comments Off

Functional Cartography
Thursday, March 5, 2009

One of the great things about working at a company with both interaction and industrial designers is that when collaboratively designing a device, you have better control over where bits of its functionality are located: in the hardware or the software. At Kicker, we call the activity of figuring out where a feature “lives” Functional Cartography. Continue reading Functional Cartography >>

Filed in Industrial Design, Interaction Design, Product Design 2.0, Touchscreens | Comments (2)

Review: Inside Steve’s Brain
Tuesday, March 3, 2009

Even though we’re all currently interested in what’s inside Steve’s torso, Inside Steve’s Brain
is a pretty good examination of the work life of Steve Jobs. It’s a quick, enjoyable read, with lots of juicy Apple tidbits. Continue reading Review: Inside Steve's Brain >>

Filed in Book Reviews, Product Design 2.0 | Comments Off

Kicker Studio ABOUT KICKER STUDIO
CASE STUDIES
SERVICES
TEAM
BLOG
CONTACT US

Categories:

Archives:

RSS Feeds:

All posts
All comments