The 30 Most Influential Interactive Products: 30-21

Certain products seem to resonate: often because they are new, but more frequently because they are both new and good. They get imitated, or they inspire new ways of thinking and designing other products.

I’ve put together a list of the top 30 products whose interaction design has influenced and inspired designers, sometimes for decades. I focused on products that were actually built, which left out such influencers such as Vannevar Bush’s Memex. I also left out physical devices that had no interactive component such as automobile dashboards (with one exception: the telegraph).

30. Roomba
The Roomba took robots from the movies, factories, and battlefields and finally put them in people’s homes. Their sound design of beeps and boops demonstrates how we might begin to relate to animate objects in the home. Anyone working in human-robot interaction has to reference the Roomba.

29. Facebook
Facebook took the modularization of the web and combined it with an ever-growing social network for a powerful combination. Changes in its design are debated and discussed by those who’d never talk about web design. “Facebook widget” has become part of the lexicon, even if it doesn’t mean on Facebook itself.

28. AudioSynTrac
Most people have probably never heard of AudioSynTrac, but it was the forerunner of what would become karaoke. AudioSyncTrac created a whole new means of interaction with music, whose influence extends all the way to products like Rock Band.

27. Twitter
Twitter has become the poster child for cross-platform but web-native (or at least web-managed) applications. Its lightweight interactions have already produced a slew of imitators, and the slew of everything from conferences to desktop and mobile apps has made Twitter into a new paradigm for interaction.

26. Xerox Copying Machine
If you look on many office devices such as fax machines and printers, you will see the echoes of the design language created in the early 1980s for Xerox. Even as copying machines have gotten more sophisticated and include digital screens, many of the basic paradigms persist.

25. YouTube
YouTube shows us how to share video online, something many tried but none had succeeded at on a large scale beforehand. Its influence can be seen in a whole range of websites and applications, from Hulu to CNN.

24. Blogger
Not only did Blogger help kickstart the whole blogging phenomenon, it also has become widely imitated for its 1-2-3 step setup and its simple page layout.

23. Wii
Gestural interfaces have been around since the 1970s, but it took Nintendo to rethink the game console. How many mobile devices now are being built with accelerometers in them because of the Wiimote? The influence of the Wii on future products will likely be enormous.

22. TiVo
A decade ago, TiVo showed us there was a different way to interact with our TVs, and really must of our previously “dumb” electronics. What has also endured is paradigms like “time shifting” that have made their way to other mediums.

21. The Telegraph
By all rights, the telegraph, as the first global communications medium, should have been much higher on the list. But unfortunately, a lot of its lessons were lost in the 150 years since its creation. But the telegraph’s influence touched the telephone and lingers on in products such as Skype and IM.

View 20-11!

This was written by Dan Saffer. Posted on Monday, July 13, 2009, at 10:55 am. Filed under Interaction Design, Products We Like. Bookmark the permalink. Follow comments here with the RSS feed. Post a comment or leave a trackback.

3 Comments

  1. Tom Igoe wrote:

    The portapack camera: First video camera that could leave the studio. Led to the market that eventually enabled YouTube

    The consumer VCR: First time consumers could record and erase moving images without needing to get film developed. led to Quicktime, youTube, et al

    QuickTime: first consumer-level digital video format. Led to Flash video, AVI, and YouTube

    The digital still camera: led to Flickr

    The Walkman: granddaddy of the iPod. Along with the boombox, started the mobile music industry.

    Most of your examples in this post and part 2 are very centered in the early 2000′s, post-web bubble 1. Is that intentional?

    I think there’s a lot to be said for searching out those technologies that are the first time consumers had their hands on a particular medium.

    Wednesday, July 22, 2009 at 9:28 am | Permalink
  2. Dan wrote:

    Half of 30-11 are from the 2000s. In 10-1, I think only 1 is, with most being in the 1970s.

    Wednesday, July 22, 2009 at 10:02 am | Permalink
  3. Sometimes it’s really that simple, isn’t it? I feel a little stupid for not thinking of this myself/earlier, though.

    Wednesday, July 29, 2009 at 11:04 am | Permalink

4 Trackbacks/Pingbacks

  1. [...] Studio is running a series on the 30 most influential interactive products. Interesting in its diversity: Roomba, Facebook, AudioSyncTrac (a karaoke precursor), and more. [...]

  2. [...] The 30 Most Influential Interactive Products: 30-21I literally cannot wait to read the rest of this list from Kick Studio. I LOVE this kind of stuff. [...]

  3. The 30 Most Influential Interactive Products: 20-11 on Wednesday, July 22, 2009 at 7:11 am

    [...] Part I for [...]

  4. The 30 Most Influential Interactive Products: 10-1 on Tuesday, August 4, 2009 at 11:02 am

    [...] 30-21 and [...]

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