Monthly Archives: September 2009

Projects in Process: SVA Interaction Design Department Installation, Day 1
Tuesday, September 29, 2009

We started a new project for the School of Visual Arts department for interaction design. They’ve graciously allowed us to blog our project together as part of our Projects in Process series.

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Why Products Suck #5: Wrong Technology
Monday, September 28, 2009

Part V in an ongoing series of Why Products Suck (and what we can do about it).

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What Kicker Was Doing the Week Ending 2009-09-27
Sunday, September 27, 2009

iTwinge puts a physical keyboard on top of the iPhone. Interesting hack. http://is.gd/3xkEq via @core77 # Interesting new home screen for the iPhone: http://www.teehanlax.com/blog/?p=1893 # Morning treat: a studio visit from @baffo, @Ianus and their students from Delft! # What undermines innovation? Brad Bird sez passive aggressive people. I love that guy. http://bit.ly/JLBTc (via @sgmitch) [...]

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Six Questions from Kicker: Ted Booth
Monday, September 21, 2009

For the sixth installment in our Six Questions series, Kicker interviews Ted Booth.

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What Kicker Was Doing the Week Ending 2009-09-20
Sunday, September 20, 2009

Arduino from @adafruit + camera + weather balloon = spaceduino! http://is.gd/3g9M3 (via @spacehack @moleitau) # Hitler is disappointed about the 3G iPod touch too http://bit.ly/3SazcS # Our first day of business was a year ago today. Whew! Here's to all the companies who've made it though year one. Hooray! # Win friends and influence people?http://bit.ly/SPc2e [...]

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Why Products Suck #4: They are Ugly
Tuesday, September 15, 2009

Part IV in an ongoing series of Why Products Suck (and what we can do about it).

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Why Products Suck #3: Organizational Needs Trump User Needs
Sunday, September 13, 2009

Part III in an ongoing series of Why Products Suck (and what we can do about it).

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What Kicker Was Doing the Week Ending 2009-09-13
Sunday, September 13, 2009

7 Japanese Aesthetic Principles to Change Your Thinking http://is.gd/32Mqz # Processing 101 http://is.gd/334kN "Reduce everything to the point that you think it’s actually pretty stupid." # RT @jamin New interactions involving near-to-eye displays, gaze direction tracking, 3D audio, 3D video, gesture and touch http://is.gd/334Kp # Interesting article: vis a vis the importance of prototyping/consumer research: [...]

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Why Products Suck #2: Not Enough Iteration
Wednesday, September 9, 2009

Part II in an ongoing series of Why Products Suck (and what we can do about it).

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Why Products Suck #1: Arbitrary Decisions
Tuesday, September 8, 2009

The first in an ongoing series of articles about why the products we use suck.

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