We started a new project for the School of Visual Arts department for interaction design. They’ve graciously allowed us to blog our project together as part of our Projects in Process series.
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Part V in an ongoing series of Why Products Suck (and what we can do about it).
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iTwinge puts a physical keyboard on top of the iPhone. Interesting hack. http://is.gd/3xkEq via @core77 # Interesting new home screen for the iPhone: http://www.teehanlax.com/blog/?p=1893 # Morning treat: a studio visit from @baffo, @Ianus and their students from Delft! # What undermines innovation? Brad Bird sez passive aggressive people. I love that guy. http://bit.ly/JLBTc (via @sgmitch) [...]
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For the sixth installment in our Six Questions series, Kicker interviews Ted Booth.
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Arduino from @adafruit + camera + weather balloon = spaceduino! http://is.gd/3g9M3 (via @spacehack @moleitau) # Hitler is disappointed about the 3G iPod touch too http://bit.ly/3SazcS # Our first day of business was a year ago today. Whew! Here's to all the companies who've made it though year one. Hooray! # Win friends and influence people?http://bit.ly/SPc2e [...]
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Part IV in an ongoing series of Why Products Suck (and what we can do about it).
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Part III in an ongoing series of Why Products Suck (and what we can do about it).
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7 Japanese Aesthetic Principles to Change Your Thinking http://is.gd/32Mqz # Processing 101 http://is.gd/334kN "Reduce everything to the point that you think it’s actually pretty stupid." # RT @jamin New interactions involving near-to-eye displays, gaze direction tracking, 3D audio, 3D video, gesture and touch http://is.gd/334Kp # Interesting article: vis a vis the importance of prototyping/consumer research: [...]
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Part II in an ongoing series of Why Products Suck (and what we can do about it).
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The first in an ongoing series of articles about why the products we use suck.
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