Monthly Archives: October 2009

Fast Company’s Masters of Design Celebration
Wednesday, October 28, 2009

Last Wednesday night I had the honor of attending Fast Company’s Masters of Design Celebration in New York City, where our Kicker Studio Conference Phone was on display as part of the Expert Design Bloggers’ Project Gallery. Our phone was in great company alongside projects from RKS, Ammunition, Lunar, and Smart Design, all perched on [...]

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Post-Industrial Design
Monday, October 26, 2009

Post-industrial design is both a way of working and a way of thinking about products. It’s a way of working in that it considers the interactive behavior a product should engender before considering its physical form. There may be no physical form at all, in fact. Or, more accurately, the “form” is an area whose parameters are unseen by the naked eye.

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What Kicker Was Doing the Week Ending 2009-10-25
Sunday, October 25, 2009

Pricing some large (65") touchscreens for @svaixd installation project. # Robots performing Fanta can avoidance maneuvers: http://bit.ly/ItCh5 (via @coffeekid) # Stupid name. Cool Apple multitouch mouse: http://www.apple.com/magicmouse/ #want # Creating Virtual Interfaces for Physical People http://is.gd/4sINA # AWESOME: Emigre releases Mr. Eaves, a sans-serif companion to Mrs. Eaves. http://ff.im/-aceuW (via @kfury) # Barnes & Noble's [...]

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Concept Project: The Future of Digital Reading
Thursday, October 22, 2009

Kicker Studio participated in a Core77 1 Hour Design Challenge on The Future of Digital Reading. Here’s our entries.

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Why Products Suck #9: They Don’t Fulfill a Need
Thursday, October 22, 2009

Part IX in an ongoing series of Why Products Suck (and what we can do about it).

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Why Products Suck #8: Starvation of Resources
Tuesday, October 20, 2009

Part VIII in an ongoing series of Why Products Suck (and what we can do about it).

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Projects in Process: SVA IxD Dept. Installation, Scoping
Tuesday, October 20, 2009

Last week, we presented our top five concepts to our clients at SVA (you can sneak a peek at the thumbnail sketches). The concepts ranged from manipulating 3D objects to ambient hanging objects that projected images to monitors that viewed invisible objects.

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What Kicker Was Doing the Week Ending 2009-10-18
Sunday, October 18, 2009

Sketching in Hardware is Changing Your Life: http://is.gd/4fHDR # Preparing to Participate in @core77's The Future of Reading Challenge this afternoon: http://is.gd/4fHNd # Nice open source multitouch kit from nortd labs: http://labs.nortd.com/touchkit/ (via @tigoe) # Wasn't our brightest idea to leave our window open the night before a massive rainstorm was blowing in. Whoops. # [...]

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Why Products Suck #7: The Core Concept is Buried in Features
Monday, October 12, 2009

Part VII in an ongoing series of Why Products Suck (and what we can do about it).

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What Kicker Was Doing the Week Ending 2009-10-11
Sunday, October 11, 2009

OH: Anyone who's not working is a freelancer. Just get him fired, then you can hire him. # Multitouch mice from Microsoft: http://is.gd/3ZwMy # Five Reasons Tablet PCs Have Failed: http://is.gd/3Zx4K # Participatory design methods at YouTube: http://is.gd/3ZxU1 # "Windows is like the faint smell of piss in a subway: it's there, and there's nothing [...]

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