Last Wednesday night I had the honor of attending Fast Company’s Masters of Design Celebration in New York City, where our Kicker Studio Conference Phone was on display as part of the Expert Design Bloggers’ Project Gallery… Continue reading Fast Company's Masters of Design Celebration >>
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Post-industrial design is both a way of working and a way of thinking about products. It’s a way of working in that it considers the interactive behavior a product should engender before considering its physical form. There may be no physical form at all, in fact. Or, more accurately, the “form” is an area whose parameters are unseen by the naked eye. Continue reading Post-Industrial Design >>
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Kicker Studio participated in a Core77 1 Hour Design Challenge on The Future of Digital Reading. Here’s our entries. Continue reading Concept Project: The Future of Digital Reading >>
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Part IX in an ongoing series of Why Products Suck (and what we can do about it). Continue reading Why Products Suck #9: They Don't Fulfill a Need >>
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Part VIII in an ongoing series of Why Products Suck (and what we can do about it). Continue reading Why Products Suck #8: Starvation of Resources >>
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Last week, we presented our top five concepts to our clients at SVA (you can sneak a peek at the thumbnail sketches). The concepts ranged from manipulating 3D objects to ambient hanging objects that projected images to monitors that viewed invisible objects. Continue reading Projects in Process: SVA IxD Dept. Installation, Scoping >>
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