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	<title>Comments on: Design, Art, and Advertising</title>
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	<link>http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/</link>
	<description>A blog by Kicker Studio on the new Product Design</description>
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		<title>By: Hayden Vink: Life In The Fast Lane &#187; Blog Archive &#187; Design, Art, and Advertising</title>
		<link>http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/comment-page-1/#comment-3105</link>
		<dc:creator>Hayden Vink: Life In The Fast Lane &#187; Blog Archive &#187; Design, Art, and Advertising</dc:creator>
		<pubDate>Tue, 17 Nov 2009 08:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/#comment-3105</guid>
		<description>[...] items I skimmed through (does anyone really read anything these days?!), Dan Saffer&#8217;s recent post on Design, Art and Advertising caught my [...]</description>
		<content:encoded><![CDATA[<p>[...] items I skimmed through (does anyone really read anything these days?!), Dan Saffer&#8217;s recent post on Design, Art and Advertising caught my [...]</p>
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		<title>By: Arvind Ashok</title>
		<link>http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/comment-page-1/#comment-3089</link>
		<dc:creator>Arvind Ashok</dc:creator>
		<pubDate>Sun, 15 Nov 2009 01:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/#comment-3089</guid>
		<description>Dan,
(pre-script) I understand I am being terribly abstract here but at the risk of sounding like an idiot, here goes.
Maybe the opportunity lies in design rethinking the experience of advertising, maybe in conjunction with the product. What if the design artifact is pliable, as defined by Stolterman and Lowgren - an artifact that supports exploration, and an attempt to articulate a design direction away from rigidness? What if the designer designs ads as part of the overall experience to the user, thereby allowing more exploration.</description>
		<content:encoded><![CDATA[<p>Dan,<br />
(pre-script) I understand I am being terribly abstract here but at the risk of sounding like an idiot, here goes.<br />
Maybe the opportunity lies in design rethinking the experience of advertising, maybe in conjunction with the product. What if the design artifact is pliable, as defined by Stolterman and Lowgren &#8211; an artifact that supports exploration, and an attempt to articulate a design direction away from rigidness? What if the designer designs ads as part of the overall experience to the user, thereby allowing more exploration.</p>
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		<title>By: Adena</title>
		<link>http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/comment-page-1/#comment-3065</link>
		<dc:creator>Adena</dc:creator>
		<pubDate>Wed, 11 Nov 2009 21:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/#comment-3065</guid>
		<description>I saw your post over on IxDA and the debate it sparked over there, wanted to read more on your blog. I&#039;m planning to attend the talk because I&#039;m interested in both the ID and advertising worlds, and want to understand where they meet... and where they don&#039;t meet.

While I think you&#039;re right on saying that design is about what you can do for the user and advertising is about what you can get from the user, those two ideas don&#039;t need to necessarily exist in separate worlds.

On one hand, I&#039;m thinking of the interactive advertisements that I see when watching TV shows online. Sometimes an advertisement can be educational and useful (or even just entertaining) but the interaction design must be solid in order for the advertisement to be valuable to either end of the equation.

As our lives become more and more devoured by digital media, thinking of advertising without the minds of interaction design is as scary to me as perhaps the concept of the two merging is to you. I want an interaction designer in charge of the advertising that is going to show up on my mobile phone, where the screen real estate is so small. I want an interaction designer to make an advertisement that is useful to me, the user, and makes me trust a brand because I like their advertisement. After all, advertisements are becoming more and more products within themselves. Thus, advertising is become more about what you can do for the user, and why the user should spend time interacting with your advertisement.</description>
		<content:encoded><![CDATA[<p>I saw your post over on IxDA and the debate it sparked over there, wanted to read more on your blog. I&#8217;m planning to attend the talk because I&#8217;m interested in both the ID and advertising worlds, and want to understand where they meet&#8230; and where they don&#8217;t meet.</p>
<p>While I think you&#8217;re right on saying that design is about what you can do for the user and advertising is about what you can get from the user, those two ideas don&#8217;t need to necessarily exist in separate worlds.</p>
<p>On one hand, I&#8217;m thinking of the interactive advertisements that I see when watching TV shows online. Sometimes an advertisement can be educational and useful (or even just entertaining) but the interaction design must be solid in order for the advertisement to be valuable to either end of the equation.</p>
<p>As our lives become more and more devoured by digital media, thinking of advertising without the minds of interaction design is as scary to me as perhaps the concept of the two merging is to you. I want an interaction designer in charge of the advertising that is going to show up on my mobile phone, where the screen real estate is so small. I want an interaction designer to make an advertisement that is useful to me, the user, and makes me trust a brand because I like their advertisement. After all, advertisements are becoming more and more products within themselves. Thus, advertising is become more about what you can do for the user, and why the user should spend time interacting with your advertisement.</p>
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		<title>By: Andy Morris</title>
		<link>http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/comment-page-1/#comment-3053</link>
		<dc:creator>Andy Morris</dc:creator>
		<pubDate>Wed, 11 Nov 2009 05:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/#comment-3053</guid>
		<description>As both an artist and a designer, I&#039;m happy to see someone who shares my point of view. I struggle with the &quot;line&quot; that separates the two disciplines all the time, but in the end, it&#039;s my intent that makes what I do either art, or design. Even though I do both, there&#039;s is a clear difference between the two. And just as it annoys me when designers call themselves artists, I can understand where you&#039;re coming from.

Great article.</description>
		<content:encoded><![CDATA[<p>As both an artist and a designer, I&#8217;m happy to see someone who shares my point of view. I struggle with the &#8220;line&#8221; that separates the two disciplines all the time, but in the end, it&#8217;s my intent that makes what I do either art, or design. Even though I do both, there&#8217;s is a clear difference between the two. And just as it annoys me when designers call themselves artists, I can understand where you&#8217;re coming from.</p>
<p>Great article.</p>
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		<title>By: Rachel</title>
		<link>http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/comment-page-1/#comment-3048</link>
		<dc:creator>Rachel</dc:creator>
		<pubDate>Tue, 10 Nov 2009 20:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/#comment-3048</guid>
		<description>I can understand your horror, although I like hearing about other disciplines - in fact, I think it&#039;s imperative to hear about what other folks to in order to make ourselves better instead of designing in our our silos.  

And in some ways, boundaries blur - and we have all find use in that.  Example:  This is a fantastic ad, but it&#039;s not selling a product to buy, just advocating for a political message - here: http://www.youtube.com/watch?v=Xk9IxALSfxs&amp;feature=player_embedded  I can&#039;t watch that ad without starting to cry, and those in advertising at least to have that kind of lasting effect.  For UXers, we don&#039;t get to integrate emotion into what we produce; I&#039;ve never had the message from a Web site I&#039;ve built include that kind of powerful emotion.

One of the reasons why I adore Mad Men is because it&#039;s helped me view advertising in a new light.  Before I was fiercely against the discipline and only saw its evils; growing older, I see that things have their roles.  This scene (http://www.youtube.com/watch?v=suRDUFpsHus) definitely shows the poetics of the practice that we don&#039;t think of when we&#039;re uncomfortable with advertising.  Granted, it&#039;s fiction, and stylized, but it does show us how advertising has understood the role of  emotional connection - something much of design has to still institutionalize (or at least the people writing up the project timelines).

Maybe it&#039;s a practicality - have a design and advertising talk at a neutral location, or cosponsored by orgs from both disciplines to ease issues of ethics and to make the cross-discipline talk easier.</description>
		<content:encoded><![CDATA[<p>I can understand your horror, although I like hearing about other disciplines &#8211; in fact, I think it&#8217;s imperative to hear about what other folks to in order to make ourselves better instead of designing in our our silos.  </p>
<p>And in some ways, boundaries blur &#8211; and we have all find use in that.  Example:  This is a fantastic ad, but it&#8217;s not selling a product to buy, just advocating for a political message &#8211; here: <a href="http://www.youtube.com/watch?v=Xk9IxALSfxs&amp;feature=player_embedded" rel="nofollow">http://www.youtube.com/watch?v=Xk9IxALSfxs&amp;feature=player_embedded</a>  I can&#8217;t watch that ad without starting to cry, and those in advertising at least to have that kind of lasting effect.  For UXers, we don&#8217;t get to integrate emotion into what we produce; I&#8217;ve never had the message from a Web site I&#8217;ve built include that kind of powerful emotion.</p>
<p>One of the reasons why I adore Mad Men is because it&#8217;s helped me view advertising in a new light.  Before I was fiercely against the discipline and only saw its evils; growing older, I see that things have their roles.  This scene (<a href="http://www.youtube.com/watch?v=suRDUFpsHus" rel="nofollow">http://www.youtube.com/watch?v=suRDUFpsHus</a>) definitely shows the poetics of the practice that we don&#8217;t think of when we&#8217;re uncomfortable with advertising.  Granted, it&#8217;s fiction, and stylized, but it does show us how advertising has understood the role of  emotional connection &#8211; something much of design has to still institutionalize (or at least the people writing up the project timelines).</p>
<p>Maybe it&#8217;s a practicality &#8211; have a design and advertising talk at a neutral location, or cosponsored by orgs from both disciplines to ease issues of ethics and to make the cross-discipline talk easier.</p>
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		<title>By: Dan</title>
		<link>http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/comment-page-1/#comment-3047</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 10 Nov 2009 20:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/#comment-3047</guid>
		<description>If we think about Herb Simon&#039;s paraphrased and broad definition of design as turning an undesirable situation into a desirable one, I don&#039;t see how design could be anything but about addressing user needs, even if it is a user of one. The other adjectives (visual, industrial, interaction) to me simply note the medium (and methods) the solution has taken.</description>
		<content:encoded><![CDATA[<p>If we think about Herb Simon&#8217;s paraphrased and broad definition of design as turning an undesirable situation into a desirable one, I don&#8217;t see how design could be anything but about addressing user needs, even if it is a user of one. The other adjectives (visual, industrial, interaction) to me simply note the medium (and methods) the solution has taken.</p>
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		<title>By: Jackson Fox</title>
		<link>http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/comment-page-1/#comment-3046</link>
		<dc:creator>Jackson Fox</dc:creator>
		<pubDate>Tue, 10 Nov 2009 20:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/#comment-3046</guid>
		<description>&quot;Design, however, is about what can be done for the user.&quot;

I find it very interesting that you see design as inherently user-centered. Design has always only implied intentionality to me, or giving something form. Yes, this frequently means granting the user value as a result, but it&#039;s never seemed to me that design required that the user benefit in any way.

In my mind this is why we always end up modifying the word in order to provide context: industrial design, graphic design, visual design, web design, interaction design, interior design, etc. 

I have to admit that my understanding of the history of design as both concept and practice is woefully incomplete, so I&#039;d love to hear if my understanding of the word has any historical validity, or if I&#039;m just reacting (badly?) to the way I&#039;ve seen the word &quot;design&quot; used around me.</description>
		<content:encoded><![CDATA[<p>&#8220;Design, however, is about what can be done for the user.&#8221;</p>
<p>I find it very interesting that you see design as inherently user-centered. Design has always only implied intentionality to me, or giving something form. Yes, this frequently means granting the user value as a result, but it&#8217;s never seemed to me that design required that the user benefit in any way.</p>
<p>In my mind this is why we always end up modifying the word in order to provide context: industrial design, graphic design, visual design, web design, interaction design, interior design, etc. </p>
<p>I have to admit that my understanding of the history of design as both concept and practice is woefully incomplete, so I&#8217;d love to hear if my understanding of the word has any historical validity, or if I&#8217;m just reacting (badly?) to the way I&#8217;ve seen the word &#8220;design&#8221; used around me.</p>
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		<title>By: Paul Adams</title>
		<link>http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/comment-page-1/#comment-3044</link>
		<dc:creator>Paul Adams</dc:creator>
		<pubDate>Tue, 10 Nov 2009 19:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/#comment-3044</guid>
		<description>&quot;Design, however, is about what can be done for the user.&quot;

I&#039;m not sure I agree with this. I think great design is about understanding user needs and business needs, and creating something which delivers on both (with inevitable trade-offs).

Just like great design, great advertising can expose us to things we find delightful and useful. Misleading advertising can get us to buy stuff we don&#039;t need. But design can be as misleading as advertising. We often buy things with no advertising interaction, only to regret the purchase later. We were sold on the design.</description>
		<content:encoded><![CDATA[<p>&#8220;Design, however, is about what can be done for the user.&#8221;</p>
<p>I&#8217;m not sure I agree with this. I think great design is about understanding user needs and business needs, and creating something which delivers on both (with inevitable trade-offs).</p>
<p>Just like great design, great advertising can expose us to things we find delightful and useful. Misleading advertising can get us to buy stuff we don&#8217;t need. But design can be as misleading as advertising. We often buy things with no advertising interaction, only to regret the purchase later. We were sold on the design.</p>
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		<title>By: Bala Chennupati</title>
		<link>http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/comment-page-1/#comment-3042</link>
		<dc:creator>Bala Chennupati</dc:creator>
		<pubDate>Tue, 10 Nov 2009 18:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/#comment-3042</guid>
		<description>I think selling is hard to separate from Design. In the ideal world, Design&#039;s primary goal would be to improve lives. Features are added to products to enable them to sell, even though in reality people might not need them. But, then again, maybe that&#039;s why we need to separate design and selling.  

An area where the two might have common ground is in branding. Products communicate messages, much like advertising and creating specific qualities in the product can help create/strengthen the idea of the brand. Maybe advertising can help us think about how to communicate those qualities?</description>
		<content:encoded><![CDATA[<p>I think selling is hard to separate from Design. In the ideal world, Design&#8217;s primary goal would be to improve lives. Features are added to products to enable them to sell, even though in reality people might not need them. But, then again, maybe that&#8217;s why we need to separate design and selling.  </p>
<p>An area where the two might have common ground is in branding. Products communicate messages, much like advertising and creating specific qualities in the product can help create/strengthen the idea of the brand. Maybe advertising can help us think about how to communicate those qualities?</p>
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		<title>By: Jason Robb</title>
		<link>http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/comment-page-1/#comment-3040</link>
		<dc:creator>Jason Robb</dc:creator>
		<pubDate>Tue, 10 Nov 2009 18:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/11/design-art-and-advertising/#comment-3040</guid>
		<description>Well said, Dan. The intent defines whether something is art, advertising, or design. They all serve a common master: the person it&#039;s aimed to influence.</description>
		<content:encoded><![CDATA[<p>Well said, Dan. The intent defines whether something is art, advertising, or design. They all serve a common master: the person it&#8217;s aimed to influence.</p>
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