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	<title>Comments on: The Design Process and the Scientific Method</title>
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	<link>http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/</link>
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		<title>By: Design Literacy &#187; Design Process Vs. Scientific Method</title>
		<link>http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-1005</link>
		<dc:creator>Design Literacy &#187; Design Process Vs. Scientific Method</dc:creator>
		<pubDate>Fri, 01 Jul 2011 07:07:56 +0000</pubDate>
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		<description>[...] 않았음에 기인하다고 보는데 마침 dan saffer가 그의 회사 블로그 올린 &#8220;The Design Process and the Scientific Method&#8220;라는 글에서 그 다름의 문제를 다루고 있어 몇가지 공감되는 내용을 [...]</description>
		<content:encoded><![CDATA[<p>[...] 않았음에 기인하다고 보는데 마침 dan saffer가 그의 회사 블로그 올린 &#8220;The Design Process and the Scientific Method&#8220;라는 글에서 그 다름의 문제를 다루고 있어 몇가지 공감되는 내용을 [...]</p>
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		<title>By: nick</title>
		<link>http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-417</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Tue, 20 Apr 2010 02:11:47 +0000</pubDate>
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		<description>I think design becomes a powerful force when results do become repeatable. Not repeatable in a repetitive redundant sense, but in terms of getting at a more fundamental human nature.</description>
		<content:encoded><![CDATA[<p>I think design becomes a powerful force when results do become repeatable. Not repeatable in a repetitive redundant sense, but in terms of getting at a more fundamental human nature.</p>
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		<title>By: Fábio Caparica &#187; del.icio.us entre 08.04.2010 e 13.04.2010</title>
		<link>http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-416</link>
		<dc:creator>Fábio Caparica &#187; del.icio.us entre 08.04.2010 e 13.04.2010</dc:creator>
		<pubDate>Fri, 16 Apr 2010 17:08:01 +0000</pubDate>
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		<description>[...] Kicker Studio: The Design Process and the Scientific MethodYou can use research to enhance or inspire your decisions. You can test different solutions and the data can certainly suggest which solution could be the better one, but data can&#8217;t make design decisions, only humans can. [...] </description>
		<content:encoded><![CDATA[<p>[...] Kicker Studio: The Design Process and the Scientific MethodYou can use research to enhance or inspire your decisions. You can test different solutions and the data can certainly suggest which solution could be the better one, but data can&rsquo;t make design decisions, only humans can. [...]</p>
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		<title>By: Nurit</title>
		<link>http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-415</link>
		<dc:creator>Nurit</dc:creator>
		<pubDate>Tue, 13 Apr 2010 09:11:53 +0000</pubDate>
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		<description>I really like the notion that you cannot repeat the outcome of a design process.
I think this is also why design is more complex than science...</description>
		<content:encoded><![CDATA[<p>I really like the notion that you cannot repeat the outcome of a design process.<br />
I think this is also why design is more complex than science&#8230;</p>
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		<title>By: Spede</title>
		<link>http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-414</link>
		<dc:creator>Spede</dc:creator>
		<pubDate>Fri, 09 Apr 2010 14:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-414</guid>
		<description>You have a very limited view of the scientific method and scientific knowledge production.</description>
		<content:encoded><![CDATA[<p>You have a very limited view of the scientific method and scientific knowledge production.</p>
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		<title>By: Dan</title>
		<link>http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-413</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 09 Apr 2010 14:11:57 +0000</pubDate>
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		<description>I was not, by the way, suggesting that there is no creativity in the sciences or in scientists and researchers. I&#039;m not a scientist, but my conjecture is that the creativity of scientists comes in the creation of hypothesis to test, or in understanding/interpreting the outcome of those tests.</description>
		<content:encoded><![CDATA[<p>I was not, by the way, suggesting that there is no creativity in the sciences or in scientists and researchers. I&#8217;m not a scientist, but my conjecture is that the creativity of scientists comes in the creation of hypothesis to test, or in understanding/interpreting the outcome of those tests.</p>
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		<title>By: Ariel Guersenzvaig</title>
		<link>http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-412</link>
		<dc:creator>Ariel Guersenzvaig</dc:creator>
		<pubDate>Fri, 09 Apr 2010 08:30:29 +0000</pubDate>
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		<description>Your rant is very timely, I totally agree with your outlook. The call for humanity is urgent and necessary, design can&#039;t be reduced to an algorithm, you can&#039;t reduce it to something less than human.

The desire to &quot;scientise&quot; design appears to be coming around again and again. If we take a look at the past of our discipline, we see that in the sixties the Design Methods movement wanted to develop scientific approaches to design. Although the movement was very important in establishing design as an autonomous discipline, it failed in their aim to develop a set of objective, systematic &quot;rules&quot;.

Even Christopher Alexander one of the fathers of the movement, was soon disenchanted about their practical applicability:

&quot;I&#039;ve disassociated myself from the field.., there is so little in what is called &#039;design methods&#039; that has anything useful to say about how to design buildings that I never even read the literature anymore...I would say forget it, forget the whole thing.&quot;
Design Research and Methods. Vol 7 No 2 (1973) pp 133-135

After that we had 2d and 3rd generation design methods, we&#039;ve learned about the notion of wicked problem, about the reflective practice, about the constructive nature of design...it&#039;s not as simple as data + human = design

I very much like the idea of the design process as being irrational in some degree. It is actually also put forward by John Chris Jones (in the first part of Essays in Design, Wiley, 1984) Jones was another notable member of the design methods movement who became an apostate.

Let me finish with this quote by Mies van der Rohe concerning the Tugendhat House, that somehow complements Bierut&#039;s words very well:

&quot;He (the client) wasn’t very happy at first. But then we smoked some good cigars, … and we drank some glasses of a good Rhein wine, … and then he began to like it very much.&quot;
Quoted in Designerly ways of knowing by Nigel Cross.</description>
		<content:encoded><![CDATA[<p>Your rant is very timely, I totally agree with your outlook. The call for humanity is urgent and necessary, design can&#8217;t be reduced to an algorithm, you can&#8217;t reduce it to something less than human.</p>
<p>The desire to &#8220;scientise&#8221; design appears to be coming around again and again. If we take a look at the past of our discipline, we see that in the sixties the Design Methods movement wanted to develop scientific approaches to design. Although the movement was very important in establishing design as an autonomous discipline, it failed in their aim to develop a set of objective, systematic &#8220;rules&#8221;.</p>
<p>Even Christopher Alexander one of the fathers of the movement, was soon disenchanted about their practical applicability:</p>
<p>&#8220;I&#8217;ve disassociated myself from the field.., there is so little in what is called &#8216;design methods&#8217; that has anything useful to say about how to design buildings that I never even read the literature anymore&#8230;I would say forget it, forget the whole thing.&#8221;<br />
Design Research and Methods. Vol 7 No 2 (1973) pp 133-135</p>
<p>After that we had 2d and 3rd generation design methods, we&#8217;ve learned about the notion of wicked problem, about the reflective practice, about the constructive nature of design&#8230;it&#8217;s not as simple as data + human = design</p>
<p>I very much like the idea of the design process as being irrational in some degree. It is actually also put forward by John Chris Jones (in the first part of Essays in Design, Wiley, 1984) Jones was another notable member of the design methods movement who became an apostate.</p>
<p>Let me finish with this quote by Mies van der Rohe concerning the Tugendhat House, that somehow complements Bierut&#8217;s words very well:</p>
<p>&#8220;He (the client) wasn’t very happy at first. But then we smoked some good cigars, … and we drank some glasses of a good Rhein wine, … and then he began to like it very much.&#8221;<br />
Quoted in Designerly ways of knowing by Nigel Cross.</p>
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		<title>By: Dorian Taylor</title>
		<link>http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-411</link>
		<dc:creator>Dorian Taylor</dc:creator>
		<pubDate>Fri, 09 Apr 2010 04:21:05 +0000</pubDate>
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		<description>While I agree that it is inappropriate if not outright silly to try to apply scientific rigour to something like design, I submit there are still useful principles at a greater level of abstraction. I&#039;ve found a great deal of utility in the principles of the mathematical method, which is analogous to the scientific method. It goes like this:

1) Understand the problem,
2) Devise a plan,
3) Execute the plan,
4) Examine the result.

&lt;a href=&quot;http://doriantaylor.com/pk&quot; rel=&quot;nofollow&quot;&gt;I did a little presentation&lt;/a&gt; a few months ago that takes it into account. The book I based the talk on (one of them at least) is called &lt;a href=&quot;http://en.wikipedia.org/wiki/How_to_Solve_It&quot; rel=&quot;nofollow&quot;&gt;How to Solve It&lt;/a&gt; by George Pólya.</description>
		<content:encoded><![CDATA[<p>While I agree that it is inappropriate if not outright silly to try to apply scientific rigour to something like design, I submit there are still useful principles at a greater level of abstraction. I&#8217;ve found a great deal of utility in the principles of the mathematical method, which is analogous to the scientific method. It goes like this:</p>
<p>1) Understand the problem,<br />
2) Devise a plan,<br />
3) Execute the plan,<br />
4) Examine the result.</p>
<p><a href="http://doriantaylor.com/pk" rel="nofollow">I did a little presentation</a> a few months ago that takes it into account. The book I based the talk on (one of them at least) is called <a href="http://en.wikipedia.org/wiki/How_to_Solve_It" rel="nofollow">How to Solve It</a> by George Pólya.</p>
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		<title>By: Gary Barber</title>
		<link>http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-410</link>
		<dc:creator>Gary Barber</dc:creator>
		<pubDate>Fri, 09 Apr 2010 00:34:47 +0000</pubDate>
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		<description>Steve

In design when the budget is tight (most cases)  we are also forced to hone in on the single best idea and reject the rest untested.</description>
		<content:encoded><![CDATA[<p>Steve</p>
<p>In design when the budget is tight (most cases)  we are also forced to hone in on the single best idea and reject the rest untested.</p>
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		<title>By: Gary Barber</title>
		<link>http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-409</link>
		<dc:creator>Gary Barber</dc:creator>
		<pubDate>Fri, 09 Apr 2010 00:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-409</guid>
		<description>I can see your point, and I can see and understand why you would think this. I used to as well. Until I revisited my scientific roots.

First off not every piece of design is ground breaking.   Just like not every piece of scientific research is a major discovery.  There is a lot of day to day hum-drum scientific research and design. 

There is one aspect you seem to be no focusing on is that scientific research can have a creative element to it. Tagging something design, doesn&#039;t mean that it has the exclusivity on the creative mind.  

I have personally seen some amazing creative ideas and rethinking during the scientific process.   In fact I would say that sterile environment of science sometimes promotes the creative thinking.   To even suggest that science doesn&#039;t have that input of creativity (that computers lack) is just a complete misrepresentation.

It is the process of peer review that forces the element of repeatability of scientific research.   However sometimes this research just isn&#039;t repeatable eg sometimes due to various environmental and macro biological events.  It is this type of field research that is so like the design process.  Studies of animal zoology, behaviour and psychology tend to fall into this area.  

Now what would happen if  you removed the  peer review process.  The need for strict documentation and experimental rigour... then the basis of scientific methodology is very similar to the design process. 

I can see where you are coming from,  the &quot;design&quot; element of the design process used to be a lot larger in the process.   But now in has been reduced (or rather other elements added on) to a smaller segment. The design element is left to creative spark and iterative process. 

In the scientific process this is the creative process of designing the experiment and the hypothesis.   Too often the designing of the experiment is an iterative process in its self.   Just like with design, things often don&#039;t go to plan.  Results get biased, the environment has too much of an influence, the source material is wrong...and so on.   Just like in design.  

The only difference is in that design is a very sloppy poorly disciplined and documented process by comparison.   Mainly because there is no peer review. 

Also consider as a side note...on a macro scale that design research is also repeatable, to a degree.

You can&#039;t hide from it the design process has had scientific and engineering based processes added to it.   These are based from scientific methodology.</description>
		<content:encoded><![CDATA[<p>I can see your point, and I can see and understand why you would think this. I used to as well. Until I revisited my scientific roots.</p>
<p>First off not every piece of design is ground breaking.   Just like not every piece of scientific research is a major discovery.  There is a lot of day to day hum-drum scientific research and design. </p>
<p>There is one aspect you seem to be no focusing on is that scientific research can have a creative element to it. Tagging something design, doesn&#8217;t mean that it has the exclusivity on the creative mind.  </p>
<p>I have personally seen some amazing creative ideas and rethinking during the scientific process.   In fact I would say that sterile environment of science sometimes promotes the creative thinking.   To even suggest that science doesn&#8217;t have that input of creativity (that computers lack) is just a complete misrepresentation.</p>
<p>It is the process of peer review that forces the element of repeatability of scientific research.   However sometimes this research just isn&#8217;t repeatable eg sometimes due to various environmental and macro biological events.  It is this type of field research that is so like the design process.  Studies of animal zoology, behaviour and psychology tend to fall into this area.  </p>
<p>Now what would happen if  you removed the  peer review process.  The need for strict documentation and experimental rigour&#8230; then the basis of scientific methodology is very similar to the design process. </p>
<p>I can see where you are coming from,  the &#8220;design&#8221; element of the design process used to be a lot larger in the process.   But now in has been reduced (or rather other elements added on) to a smaller segment. The design element is left to creative spark and iterative process. </p>
<p>In the scientific process this is the creative process of designing the experiment and the hypothesis.   Too often the designing of the experiment is an iterative process in its self.   Just like with design, things often don&#8217;t go to plan.  Results get biased, the environment has too much of an influence, the source material is wrong&#8230;and so on.   Just like in design.  </p>
<p>The only difference is in that design is a very sloppy poorly disciplined and documented process by comparison.   Mainly because there is no peer review. </p>
<p>Also consider as a side note&#8230;on a macro scale that design research is also repeatable, to a degree.</p>
<p>You can&#8217;t hide from it the design process has had scientific and engineering based processes added to it.   These are based from scientific methodology.</p>
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