We’ve been been digging deep into the industrial design and mechanical engineering for the teapot.
Filed in Concept Projects, Industrial Design, Mechanical Engineering, Projects in Process | Comments (1)
For the ninth installment in our Six Questions series, Kicker interviews Device Design Day speaker Julian Bleecker.
Filed in Device Design Day, Six Questions | Comments (1)
"[Had] anyone bothered to test it with users? The answer was essentially 'no.' " Unflattering Windows7 mobile review http://is.gd/dyp6i # D3 Presentation: One Size Does Not Fit All by @benson: "Tomorrow's devices need new affordances." http://is.gd/dhTK5 (via @devicedesignday) # Integrating User Interface and Industrial Design http://is.gd/dyOzR # We're excited to have @liyazheng working with us [...]
Filed in Kicker | Comments (0)
For the eighth installment in our Six Questions series, Kicker interviews Device Design Day speaker Wendy Ju.
Filed in Device Design Day, Six Questions | Comments (0)
Is long press the new hover? (via @21five) #yes # "If you’re not pissing people off, you're not doing anything interesting." @guykawasaki http://is.gd/dpgDt # "New product development success comes down to…managing ideas lightly while managing the process precisely." http://is.gd/dpgRA # Mr Miyazaki calls iPad gestures masturbation like. Single finger swipes and press & hold…not so [...]
Filed in Kicker | Comments (0)
Our six Questions are back on in action! For the seventh installment in our Six Questions series, Kicker interviews Device Design Day speaker Kim Goodwin.
Filed in Device Design Day, Six Questions | Comments (3)
We loved this robot at CES: Discovering a Soft Spot for Circuitry http://nyti.ms/cPwXFy # How Many Innovators Does It Take to Replace a Lightbulb? http://is.gd/dhA8e # The Origin of the <Blink> Tag http://is.gd/dhB1w # "So in this thing we now have an accelerometer, a humidity sensor, a pressure sensor, and a temperature sensor. Any more [...]
Filed in Kicker | Comments (0)
50 Sketching Resources for Designers http://bit.ly/c1F2W3 (via @inspireUX) # Why Apple is the Master Craftsman http://is.gd/d7PSz # Where Do Gadgets Really Come From? http://is.gd/d7QhC # A new service to clean up whiteboard pictures: http://snapclean.me/ # .@devicedesignday speaker @mikekuniavsky is giving a talk on "Information is a Material" at Dorkbot SF http://bit.ly/9fPXPm # OH: "…So, if [...]
Filed in Kicker | Comments (0)
Mental models of how things work are partially shaped by failure. When something doesn’t work, we try to figure out why. But if we can’t find an answer, it just becomes frustrating…unless we can attribute it to a personality quirk, just like we do with people.
Filed in Theory | Comments (0)
We didn’t pay too much attention to it at the time, since it was one sketch out of the dozens we made, and we were focusing a lot for a time on a tea stick concept instead of a tea pot. But one of our industrial designers, Emily, remembered the idea and worked up some sketches around what became known as the H— concept.
Filed in Industrial Design, Interaction Design, Projects in Process | Comments (0)
ABOUT KICKER STUDIO