Category Archives: Interactive Environments

Posts on architecture and interactive spaces.

How to Uglify a City
Monday, May 18, 2009

My hometown San Francisco is probably one of the most beautiful cities in the world. Tourism accounts for a substantial portion of the city’s revenue, and I have to believe the city’s aesthetics have a lot to do with why people come here. Imagine my surprise, then, on a beautiful day yesterday, to discover this is what the city seems to be installing as red light cameras. Continue reading How to Uglify a City >>

Filed in Industrial Design, Interactive Environments | Comments (6)

Interaction as a Material
Saturday, November 1, 2008

Here are the slides from a keynote I gave at the 2008 Event Design Summit called Interaction as a Material. Continue reading Interaction as a Material >>

Filed in Inspiration, Interaction Design, Interactive Environments | Comments (2)

Cute Overload: Double-Taker (Snout) Project
Saturday, October 11, 2008

I just discovered my old professor Golan Levin had a new project this year, nicknamed Snout. Continue reading Cute Overload: Double-Taker (Snout) Project >>

Filed in Industrial Design, Interaction Design, Interactive Environments, Products We Like | Comments (2)

Notes from IxDA-SF’s “Breathing Life into Buildings”
Sunday, September 28, 2008

Tom and I went last week to go see “Breathing Life into Buildings: Interaction Design for Physical Spaces” hosted by the San Francisco chapter of the Interaction Design Association. Continue reading Notes from IxDA-SF's "Breathing Life into Buildings" >>

Filed in Interactive Environments | Comments Off

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