Most of the design books you read, including my own, are about how to be a good, competent designer. They are about how to make strong, reasoned design decisions and about design methods and tools. But what they won’t—can’t—teach you is how to become a great designer.
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A talk by Stuart Karten at Kicker Studio’s 2010 Device Design Day.
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Our first video from the 2010 Device Design Day, featuring Kim Goodwin and Michael Voege. Interaction designers and industrial designers are kindred spirits in many ways, yet we tend to lean on somewhat different skills, biases, and design approaches. Many teams struggle with these differences, and the results of that struggle are visible in the [...]
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Every once in a while, there are rumblings about how the design process should be more like the scientific method. Although I profoundly disagree with this (more in a moment), I can understand this impulse.
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I saw this picture in an article is about a stuntmen and I was captivated by the wheel on the roof. To me, it’s all about the process of failure and learning. This wheel demonstrates how failure has been built (in this case, welded) into the process of teaching stunt drivers to get the car on two wheels.
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