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	<title>Comments for Kick It! A blog by Kicker Studio</title>
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		<title>Comment on Touchscreen Stencils by Recursos imprescindibles para la web móvil: segunda parte &#124; Blog oficial de video2brain</title>
		<link>http://www.kickerstudio.com/blog/2008/12/touchscreen-stencils/#comment-1017</link>
		<dc:creator>Recursos imprescindibles para la web móvil: segunda parte &#124; Blog oficial de video2brain</dc:creator>
		<pubDate>Thu, 14 Jul 2011 10:14:18 +0000</pubDate>
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		<description>[...] TouchScreen Stencils [...]</description>
		<content:encoded><![CDATA[<p>[...] TouchScreen Stencils [...]</p>
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		<title>Comment on Kicker Tea Project: Introduction by Kicker Studio&#8217;s Tea Tumbler: A Digital Solution for an Analog Process &#124; Media Collective</title>
		<link>http://www.kickerstudio.com/blog/2010/05/kicker-tea-project-introduction/#comment-1015</link>
		<dc:creator>Kicker Studio&#8217;s Tea Tumbler: A Digital Solution for an Analog Process &#124; Media Collective</dc:creator>
		<pubDate>Wed, 13 Jul 2011 18:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2010/05/kicker-tea-project-introduction/#comment-1015</guid>
		<description>[...] year in the making, Kicker has done a great service of documenting their process from research to outlining design principles and initial concepts. Their final product, the Tea Tumbler consists [...]</description>
		<content:encoded><![CDATA[<p>[...] year in the making, Kicker has done a great service of documenting their process from research to outlining design principles and initial concepts. Their final product, the Tea Tumbler consists [...]</p>
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		<title>Comment on Kicker Tea Project: Introduction by Kicker Studio: Kicker Tea Project: Changing Concepts</title>
		<link>http://www.kickerstudio.com/blog/2010/05/kicker-tea-project-introduction/#comment-1011</link>
		<dc:creator>Kicker Studio: Kicker Tea Project: Changing Concepts</dc:creator>
		<pubDate>Wed, 06 Jul 2011 22:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2010/05/kicker-tea-project-introduction/#comment-1011</guid>
		<description>[...] the past two months, we&#8217;ve been racing forward on our tea project with a concept we dubbed The Hourglass. The Hourglass Concept is basically this: In our combination [...]</description>
		<content:encoded><![CDATA[<p>[...] the past two months, we&#8217;ve been racing forward on our tea project with a concept we dubbed The Hourglass. The Hourglass Concept is basically this: In our combination [...]</p>
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		<title>Comment on The Design Process and the Scientific Method by Design Literacy &#187; Design Process Vs. Scientific Method</title>
		<link>http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-1005</link>
		<dc:creator>Design Literacy &#187; Design Process Vs. Scientific Method</dc:creator>
		<pubDate>Fri, 01 Jul 2011 07:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2010/04/the-design-process-and-the-scientific-method/#comment-1005</guid>
		<description>[...] 않았음에 기인하다고 보는데 마침 dan saffer가 그의 회사 블로그 올린 &#8220;The Design Process and the Scientific Method&#8220;라는 글에서 그 다름의 문제를 다루고 있어 몇가지 공감되는 내용을 [...]</description>
		<content:encoded><![CDATA[<p>[...] 않았음에 기인하다고 보는데 마침 dan saffer가 그의 회사 블로그 올린 &#8220;The Design Process and the Scientific Method&#8220;라는 글에서 그 다름의 문제를 다루고 있어 몇가지 공감되는 내용을 [...]</p>
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		<title>Comment on Essential Interaction Design Essays and Articles by &#124; The Official Fluid Blog</title>
		<link>http://www.kickerstudio.com/blog/2010/09/essential-interaction-design-essays-and-articles/#comment-1004</link>
		<dc:creator>&#124; The Official Fluid Blog</dc:creator>
		<pubDate>Thu, 30 Jun 2011 22:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/?p=1231#comment-1004</guid>
		<description>[...] Articles in User Experience,” featuring a collection of articles selected by Kicker Studio called Essential Interaction Design Essays and Articles. This month’s focus was on articles from the 1990s and included Brian Eno’s “The Revenge of [...]</description>
		<content:encoded><![CDATA[<p>[...] Articles in User Experience,” featuring a collection of articles selected by Kicker Studio called Essential Interaction Design Essays and Articles. This month’s focus was on articles from the 1990s and included Brian Eno’s “The Revenge of [...]</p>
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		<title>Comment on Case Study: Gestural Entertainment Center for Canesta by Kicker Studio: Gestural TV Debuts on the Today Show</title>
		<link>http://www.kickerstudio.com/blog/2009/03/case-study-gestural-entertainment-center-for-canesta/#comment-1000</link>
		<dc:creator>Kicker Studio: Gestural TV Debuts on the Today Show</dc:creator>
		<pubDate>Mon, 27 Jun 2011 17:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/?p=384#comment-1000</guid>
		<description>[...] making headlines. The Hitachi TV previewed by GestureTek uses the same Canesta camera as our Gestural Entertainment Center, and is due to be in homes next [...]</description>
		<content:encoded><![CDATA[<p>[...] making headlines. The Hitachi TV previewed by GestureTek uses the same Canesta camera as our Gestural Entertainment Center, and is due to be in homes next [...]</p>
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		<title>Comment on Review: Seventy-nine Short Essays on Design by Kicker Studio: Why Products Suck #4: They are Ugly</title>
		<link>http://www.kickerstudio.com/blog/2009/01/review-seventy-nine-short-essays-on-design/#comment-995</link>
		<dc:creator>Kicker Studio: Why Products Suck #4: They are Ugly</dc:creator>
		<pubDate>Wed, 22 Jun 2011 01:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/01/review-seventy-nine-short-essays-on-design/#comment-995</guid>
		<description>[...] Michael Bierut captures this well in his infamous &#8220;dog biscuits&#8221; essay (reprinted in Seventy-nine Short Essays on Design) in which he defends commercial design: “[The public] deserve[s] at the very least the simple, [...]</description>
		<content:encoded><![CDATA[<p>[...] Michael Bierut captures this well in his infamous &#8220;dog biscuits&#8221; essay (reprinted in Seventy-nine Short Essays on Design) in which he defends commercial design: “[The public] deserve[s] at the very least the simple, [...]</p>
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		<title>Comment on Why Products Suck #1: Arbitrary Decisions by Kicker Studio: Why Products Suck #8: Starvation of Resources</title>
		<link>http://www.kickerstudio.com/blog/2009/09/why-products-suck-1-arbitrary-decisions/#comment-992</link>
		<dc:creator>Kicker Studio: Why Products Suck #8: Starvation of Resources</dc:creator>
		<pubDate>Fri, 17 Jun 2011 18:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/09/why-products-suck-1-arbitrary-decisions/#comment-992</guid>
		<description>[...] The trick is to figure out which constraints are the serious, immovable ones and which ones are arbitrary. Of course, it is important to get the product launched during its window of opportunity, but it [...]</description>
		<content:encoded><![CDATA[<p>[...] The trick is to figure out which constraints are the serious, immovable ones and which ones are arbitrary. Of course, it is important to get the product launched during its window of opportunity, but it [...]</p>
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		<title>Comment on Why Products Suck #7: The Core Concept is Buried in Features by Kicker Studio: Why Products Suck #10: Product Hygiene is Ignored</title>
		<link>http://www.kickerstudio.com/blog/2009/10/why-products-suck-7-the-core-concept-is-buried-in-features/#comment-991</link>
		<dc:creator>Kicker Studio: Why Products Suck #10: Product Hygiene is Ignored</dc:creator>
		<pubDate>Fri, 17 Jun 2011 18:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2009/10/why-products-suck-7-the-core-concept-is-buried-in-features/#comment-991</guid>
		<description>[...] problem arises when, in the quest for more features, hygiene is ignored. Basic activities are ignored, or the product is sluggish and unresponsive. We [...]</description>
		<content:encoded><![CDATA[<p>[...] problem arises when, in the quest for more features, hygiene is ignored. Basic activities are ignored, or the product is sluggish and unresponsive. We [...]</p>
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		<title>Comment on The Disciplines of User Experience by Une meilleure expérience utilisateur (UX) en utilisant les histoires &#124; OpenAgile</title>
		<link>http://www.kickerstudio.com/blog/2008/12/the-disciplines-of-user-experience/#comment-987</link>
		<dc:creator>Une meilleure expérience utilisateur (UX) en utilisant les histoires &#124; OpenAgile</dc:creator>
		<pubDate>Wed, 01 Jun 2011 19:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2008/12/the-disciplines-of-user-experience/#comment-987</guid>
		<description>[...] Les disciplines de l&#8217;expérience utilisateur de Dan Saffer [...]</description>
		<content:encoded><![CDATA[<p>[...] Les disciplines de l&#8217;expérience utilisateur de Dan Saffer [...]</p>
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