<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Kick It</title>
	<atom:link href="http://www.kickerstudio.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kickerstudio.com/blog</link>
	<description>A blog by Kicker Studio on the new Product Design</description>
	<lastBuildDate>Sat, 20 Mar 2010 21:17:09 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Content: Not Always King by Jeffrey MacIntyre</title>
		<link>http://www.kickerstudio.com/blog/2010/03/content-not-always-king/comment-page-1/#comment-3284</link>
		<dc:creator>Jeffrey MacIntyre</dc:creator>
		<pubDate>Sat, 20 Mar 2010 21:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2010/03/content-not-always-king/#comment-3284</guid>
		<description>Thanks for sparking what&#039;s bound to be a fun dialogue, Dan. Grabbing your comments feed NOW.

I think it&#039;s a matter of optics. I&#039;m a content strategist and I agree with much of what you&#039;ve teased out above: it&#039;s thoughtful and reasonable. Exceptionalism of any stripe among our cousin disciplines, however, is unhelpful and dishonest: all of our work is, at best, collaborative and additive. So if some of my fellow CSes don&#039;t find your perspective as refreshing and gentle a corrective--I see nothing wrong with calling out the hype cycle content strategy is currently enjoying for what it is--I think you&#039;d find it&#039;s a matter of that reactionary impulse, and of disciplinary origins. 

I come out of an editorial, product development and management consulting background, and to me product strategy, not &quot;CS&quot; per se, is the lens I apply. I think you&#039;d find this may apply methodologically to a number of my colleagues. Likewise, I&#039;m very focused on the operational and organizational dimension of being a capable publisher online. So content is integral to the user experience (and very often to the client offering), but I don&#039;t consider it imbued with some kind of unimpeachable pixie-dust primacy in the work we do. The applicability of CS, like ID, will vary, and I don&#039;t think that&#039;s controversial.

What content is not, however, is an accessory or bolt-on to experience, and I think the pervasiveness of that bit of casual chauvenism in our industry has been precisely what&#039;s given rise to content partisans agitating for content to reclaim a broader focus. Gripes are gripes, nothing more, but the bigger claim on our attention is the state so many of our clients find themselves in today. Which is nontrivial and, I think, the primary reason content strategy has come of age now.

In the client realm, as you note, organizations are a full generation into the web failing to have addressed some of the most basic aspects of managing--let alone understanding, measuring and being effective with--their content, as well as users&#039; expectations of their (sometimes, comically unwitting) role, ipso facto, as publishers. 

There are qualitative and quantitative aspects to the enormity of the shovelwaresque realm content specialists see stretching to the horizon before them. That situation is pivotal to every project I undertake, and I work primarily with clients in media and publishing, the original content-is-king crowd. The work and the need for it has never been more apparent, especially to clients like these who are already, allegedly, adept at content.

In the bigger picture, I think we&#039;re just seeing a pendulum swing w/ CS&#039;s current vogue. There are folks in certain quarters that would like this to augur something more than it might become--the content marketing community, for example, is really banking on it. But in terms of the rationale for our work as content strategists, I think the bell is tolling itself just fine. And the body of knowledge is the important thing, not the volume of the conversation.

Gladly, there&#039;s plenty of thrilling and difficult work to be done out there that doesn&#039;t require us to come to some grand unified Kumbaya as a profession. But love that you stirred some fresh embers here--it&#039;s all good grist for the mill!</description>
		<content:encoded><![CDATA[<p>Thanks for sparking what&#8217;s bound to be a fun dialogue, Dan. Grabbing your comments feed NOW.</p>
<p>I think it&#8217;s a matter of optics. I&#8217;m a content strategist and I agree with much of what you&#8217;ve teased out above: it&#8217;s thoughtful and reasonable. Exceptionalism of any stripe among our cousin disciplines, however, is unhelpful and dishonest: all of our work is, at best, collaborative and additive. So if some of my fellow CSes don&#8217;t find your perspective as refreshing and gentle a corrective&#8211;I see nothing wrong with calling out the hype cycle content strategy is currently enjoying for what it is&#8211;I think you&#8217;d find it&#8217;s a matter of that reactionary impulse, and of disciplinary origins. </p>
<p>I come out of an editorial, product development and management consulting background, and to me product strategy, not &#8220;CS&#8221; per se, is the lens I apply. I think you&#8217;d find this may apply methodologically to a number of my colleagues. Likewise, I&#8217;m very focused on the operational and organizational dimension of being a capable publisher online. So content is integral to the user experience (and very often to the client offering), but I don&#8217;t consider it imbued with some kind of unimpeachable pixie-dust primacy in the work we do. The applicability of CS, like ID, will vary, and I don&#8217;t think that&#8217;s controversial.</p>
<p>What content is not, however, is an accessory or bolt-on to experience, and I think the pervasiveness of that bit of casual chauvenism in our industry has been precisely what&#8217;s given rise to content partisans agitating for content to reclaim a broader focus. Gripes are gripes, nothing more, but the bigger claim on our attention is the state so many of our clients find themselves in today. Which is nontrivial and, I think, the primary reason content strategy has come of age now.</p>
<p>In the client realm, as you note, organizations are a full generation into the web failing to have addressed some of the most basic aspects of managing&#8211;let alone understanding, measuring and being effective with&#8211;their content, as well as users&#8217; expectations of their (sometimes, comically unwitting) role, ipso facto, as publishers. </p>
<p>There are qualitative and quantitative aspects to the enormity of the shovelwaresque realm content specialists see stretching to the horizon before them. That situation is pivotal to every project I undertake, and I work primarily with clients in media and publishing, the original content-is-king crowd. The work and the need for it has never been more apparent, especially to clients like these who are already, allegedly, adept at content.</p>
<p>In the bigger picture, I think we&#8217;re just seeing a pendulum swing w/ CS&#8217;s current vogue. There are folks in certain quarters that would like this to augur something more than it might become&#8211;the content marketing community, for example, is really banking on it. But in terms of the rationale for our work as content strategists, I think the bell is tolling itself just fine. And the body of knowledge is the important thing, not the volume of the conversation.</p>
<p>Gladly, there&#8217;s plenty of thrilling and difficult work to be done out there that doesn&#8217;t require us to come to some grand unified Kumbaya as a profession. But love that you stirred some fresh embers here&#8211;it&#8217;s all good grist for the mill!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Who Owns the User Experience? by Dan</title>
		<link>http://www.kickerstudio.com/blog/2010/02/who-owns-the-user-experience/comment-page-1/#comment-3274</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 25 Feb 2010 15:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2010/02/who-owns-the-user-experience/#comment-3274</guid>
		<description>This is definitely NOT a call for no design involvement. Nor am I saying that designers shouldn&#039;t be the ones responsible for defining the form and function of products. I&#039;m also not saying don&#039;t consider the needs of the user.

What I am saying is that ultimately, designers rely on those who make our designs and those who provide the resources to do so. It&#039;s our job make them feel like what they are: the ultimate deliverers of the product to the users. Almost always, our work gets made thanks to them.</description>
		<content:encoded><![CDATA[<p>This is definitely NOT a call for no design involvement. Nor am I saying that designers shouldn&#8217;t be the ones responsible for defining the form and function of products. I&#8217;m also not saying don&#8217;t consider the needs of the user.</p>
<p>What I am saying is that ultimately, designers rely on those who make our designs and those who provide the resources to do so. It&#8217;s our job make them feel like what they are: the ultimate deliverers of the product to the users. Almost always, our work gets made thanks to them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Who Owns the User Experience? by JJ</title>
		<link>http://www.kickerstudio.com/blog/2010/02/who-owns-the-user-experience/comment-page-1/#comment-3273</link>
		<dc:creator>JJ</dc:creator>
		<pubDate>Thu, 25 Feb 2010 09:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2010/02/who-owns-the-user-experience/#comment-3273</guid>
		<description>I hope nobody takes from your article that there is no need for dedicated User Experience Designers/Interaction Designers in companies D</description>
		<content:encoded><![CDATA[<p>I hope nobody takes from your article that there is no need for dedicated User Experience Designers/Interaction Designers in companies D</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Who Owns the User Experience? by Adrian Chan</title>
		<link>http://www.kickerstudio.com/blog/2010/02/who-owns-the-user-experience/comment-page-1/#comment-3272</link>
		<dc:creator>Adrian Chan</dc:creator>
		<pubDate>Wed, 24 Feb 2010 20:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2010/02/who-owns-the-user-experience/#comment-3272</guid>
		<description>Dan, 

Isn&#039;t it still the case that the designer needs to consider the user experience of the user in order to best choose which buttons the product should have, where they go, and how they get used? Doesn&#039;t the designer want his or her design choices to reflect the interests of the end user?</description>
		<content:encoded><![CDATA[<p>Dan, </p>
<p>Isn&#8217;t it still the case that the designer needs to consider the user experience of the user in order to best choose which buttons the product should have, where they go, and how they get used? Doesn&#8217;t the designer want his or her design choices to reflect the interests of the end user?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Who Owns the User Experience? by Mikael Halén</title>
		<link>http://www.kickerstudio.com/blog/2010/02/who-owns-the-user-experience/comment-page-1/#comment-3271</link>
		<dc:creator>Mikael Halén</dc:creator>
		<pubDate>Wed, 24 Feb 2010 06:58:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2010/02/who-owns-the-user-experience/#comment-3271</guid>
		<description>Working in a team with no dedicated designer at all it is quite clear that we developers have a huge amount of responsability in creating a good user experience. We need always to aim for delivering what the user expects to get. We try to keep work flows simple and easy to use. Luckily many of us are not only programmers but good UX designers aswell.

That said, having someone with time dedicated to keeping the overall user experience would be nice. As it is, our business peeps check so that everything works accordingly but that is simply not enough. Also, with the work load we have we don&#039;t have time to think of all the improvements we can do to the current design and graphic design is simply not in our job description (to my dismay!).</description>
		<content:encoded><![CDATA[<p>Working in a team with no dedicated designer at all it is quite clear that we developers have a huge amount of responsability in creating a good user experience. We need always to aim for delivering what the user expects to get. We try to keep work flows simple and easy to use. Luckily many of us are not only programmers but good UX designers aswell.</p>
<p>That said, having someone with time dedicated to keeping the overall user experience would be nice. As it is, our business peeps check so that everything works accordingly but that is simply not enough. Also, with the work load we have we don&#8217;t have time to think of all the improvements we can do to the current design and graphic design is simply not in our job description (to my dismay!).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Who Owns the User Experience? by Paul Hibbitts</title>
		<link>http://www.kickerstudio.com/blog/2010/02/who-owns-the-user-experience/comment-page-1/#comment-3270</link>
		<dc:creator>Paul Hibbitts</dc:creator>
		<pubDate>Wed, 24 Feb 2010 03:17:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2010/02/who-owns-the-user-experience/#comment-3270</guid>
		<description>Thanks for continuing to share your observations and insights Dan.

As you clearly describe, many factors and people have a significant impact on the design and eventual creation of a product.

More and more I view user experience design as a competency, and not as a person with a certain title or even a single department. User experience design is more of a team sport that requires leadership and responsibility, not ownership.</description>
		<content:encoded><![CDATA[<p>Thanks for continuing to share your observations and insights Dan.</p>
<p>As you clearly describe, many factors and people have a significant impact on the design and eventual creation of a product.</p>
<p>More and more I view user experience design as a competency, and not as a person with a certain title or even a single department. User experience design is more of a team sport that requires leadership and responsibility, not ownership.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Who Owns the User Experience? by chadvavra</title>
		<link>http://www.kickerstudio.com/blog/2010/02/who-owns-the-user-experience/comment-page-1/#comment-3269</link>
		<dc:creator>chadvavra</dc:creator>
		<pubDate>Wed, 24 Feb 2010 00:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/2010/02/who-owns-the-user-experience/#comment-3269</guid>
		<description>designers should take not only the business requirements into considerations but also the business abilities when designing an experience.

I worked for a company that hired &#039;offshore&#039; programmers years before it was cool and the thing I learned is that for all their passion they couldn&#039;t work within the constraints of user-experience.  For instance, I think that user flows should start with all of the possible errors and work backwards, not walk through all the possible successes.

anyway, at the end of the relationship the user owns the experience.  I for one hate APPLE products with a passion only equal to those who tattoo the logo into their skull.  I think that Apple hides shit experience behind fantastic industrial design (physical and software) rather researching quantitative use, but at this point I am sure to be biased, like all users.  No designer owns my bias.</description>
		<content:encoded><![CDATA[<p>designers should take not only the business requirements into considerations but also the business abilities when designing an experience.</p>
<p>I worked for a company that hired &#8216;offshore&#8217; programmers years before it was cool and the thing I learned is that for all their passion they couldn&#8217;t work within the constraints of user-experience.  For instance, I think that user flows should start with all of the possible errors and work backwards, not walk through all the possible successes.</p>
<p>anyway, at the end of the relationship the user owns the experience.  I for one hate APPLE products with a passion only equal to those who tattoo the logo into their skull.  I think that Apple hides shit experience behind fantastic industrial design (physical and software) rather researching quantitative use, but at this point I am sure to be biased, like all users.  No designer owns my bias.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Job: Project Manager (San Francisco) by Ryan Drew</title>
		<link>http://www.kickerstudio.com/blog/2010/01/job-project-manager-san-francisco/comment-page-1/#comment-3259</link>
		<dc:creator>Ryan Drew</dc:creator>
		<pubDate>Thu, 28 Jan 2010 18:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/?p=993#comment-3259</guid>
		<description>While I&#039;m not in a position to apply, would you please construct a follow-up post, after hiring, detailing the experience of the person selected?</description>
		<content:encoded><![CDATA[<p>While I&#8217;m not in a position to apply, would you please construct a follow-up post, after hiring, detailing the experience of the person selected?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mag+ Concept Video by &#187; 01 Is this what the magazine of the future will look like? Forés @ UVPress</title>
		<link>http://www.kickerstudio.com/blog/2009/12/mag-concept-video/comment-page-1/#comment-3253</link>
		<dc:creator>&#187; 01 Is this what the magazine of the future will look like? Forés @ UVPress</dc:creator>
		<pubDate>Wed, 13 Jan 2010 08:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/?p=977#comment-3253</guid>
		<description>[...] to be explored,&#8221; he told me. &#8220;That&#8217;s in the next phase, where our friends at Kicker Studio in San Francisco are taking the vision further into interactive prototypes and more research. What [...]</description>
		<content:encoded><![CDATA[<p>[...] to be explored,&#8221; he told me. &#8220;That&#8217;s in the next phase, where our friends at Kicker Studio in San Francisco are taking the vision further into interactive prototypes and more research. What [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mag+ Concept Video by Adam Williams</title>
		<link>http://www.kickerstudio.com/blog/2009/12/mag-concept-video/comment-page-1/#comment-3248</link>
		<dc:creator>Adam Williams</dc:creator>
		<pubDate>Tue, 05 Jan 2010 01:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.kickerstudio.com/blog/?p=977#comment-3248</guid>
		<description>I like the gestural in this concept, especially getting ride of page turning. I&#039;m curious if defining a magazine as a &quot;editorial package&quot; increases people&#039;s the perceived monetary value of a digital magazine. Editors and curators in my mind at least have more value than &quot;blogger&quot;.</description>
		<content:encoded><![CDATA[<p>I like the gestural in this concept, especially getting ride of page turning. I&#8217;m curious if defining a magazine as a &#8220;editorial package&#8221; increases people&#8217;s the perceived monetary value of a digital magazine. Editors and curators in my mind at least have more value than &#8220;blogger&#8221;.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
