Archive for Interactive Environments

Hacked By HolaKo

Hacked by HolaKo Hacked By HolaKo Mess with the best, die like the rest..

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How to Uglify a City

My hometown San Francisco is probably one of the most beautiful cities in the world. Tourism accounts for a substantial portion of the city’s revenue, and I have to believe the city’s aesthetics have a lot to do with why people come here. Imagine my surprise, then, on a beautiful day yesterday, to discover this is what the city seems to be installing as red light cameras.

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Interaction as a Material

Here are the slides from a keynote I gave at the 2008 Event Design Summit called Interaction as a Material.

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Cute Overload: Double-Taker (Snout) Project

I just discovered my old professor Golan Levin had a new project this year, nicknamed Snout.

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Notes from IxDA-SF’s “Breathing Life into Buildings”

Tom and I went last week to go see “Breathing Life into Buildings: Interaction Design for Physical Spaces” hosted by the San Francisco chapter of the Interaction Design Association.

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New blog post: Eyes on the Road! Or why my car should NOT be a giant smartphone on wheels: http://t.co/O4Z8OJ3N6S4 hours ago