Archive for Inspiration - page 3

What does it mean to “make tech speak human”?

What does it mean to “make tech speak human”? With the emergence of new technologies like touch and gesture, technology needs to learn how humans use those methods to communicate with our world. Let’s look at gesture, for example. When we talk we use our…

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Videos from Device Design Day 2011

Kicker Studio marked our 3rd Anniversary on August 8, 2011. To celebrate, we hosted the Second Annual Device Design Day at the San Francisco Art Institute, Jody’s alma matter. It was a great success thanks to inspiring speakers and involved attendees. Couldn’t make it? Don’t…

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Great talks from Device Design Day!

Kicker Studio marked our 3rd Anniversary on August 8, 2011. To celebrate, we hosted the Second Annual Device Design Day at the San Francisco Art Institute, Jody’s alma matter. It was a great success thanks to inspiring speakers and involved attendees. In order to continue…

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Form is Part of Function

I’ve always been really bothered by the term ‘form and function’. It somehow implies that form is outside of function. As if they are two completely separate things. In fact, I think form and function have a relationship that is a lot more blurred. That in fact, form is part of function.

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What Separates Good Designers from Great Ones

Most of the design books you read, including my own, are about how to be a good, competent designer. They are about how to make strong, reasoned design decisions and about design methods and tools. But what they won’t—can’t—teach you is how to become a great designer.

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Everything I’ve Ever Learned About Giving Design Critiques I Learned from Tim Gunn

I went through two years of studio critiques while getting my Master’s degree in design, and have been through dozens of them in the five years since then, but I can honestly say I’ve learned more about how to appropriately give design criticism from Tim Gunn, one of the hosts of the US television show Project Runway.

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D3 Video: Design Fiction Goes from Props to Prototypes

Prototypes are ways to test ideas—but where do those ideas come from? It may be that the path to better device design is best followed by creating props that help tell stories before prototypes designed to test technical feasibility. What I want to suggest in this talk is the way that design can use fiction—and fiction can use design—to help imagine how things can be designed just a little bit better.

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D3 Video: Breaking Through The Noise

A talk by Dan Harden at Kicker Studio’s 2010 Device Design Day.

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D3 Video: Motivating Healthy Behaviors

A talk by Gretchen Anderson at Kicker Studio’s 2010 Device Design Day.

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D3 Video: User-driven Innovation

A talk by Stuart Karten at Kicker Studio’s 2010 Device Design Day.

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New blog post: Eyes on the Road! Or why my car should NOT be a giant smartphone on wheels: http://t.co/O4Z8OJ3N6S4 hours ago