Archive for Inspiration - page 4

In Defense of Design Rock Stars

There’s a bit of a backlash against what are called “rock stars” in the design profession (although I suppose every profession has its so-called rock stars.) When I said last year in my keynote at Interaction 09 that the role of any professional organization is to make its practitioners into stars, people groaned, saying we didn’t need more rock stars. Jeff Howard has even noted (“Rock Stars Need Not Apply”) that the rock star stance is anathema to doing service design. I’m in favor of more design rock stars, not less, for three reasons.

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Review: The Language of Things

The Language of Things: Understanding the World of Desirable Objects by Deyan Sudjic, director of Design Museum in London, is a curious, interesting book. It looks at the world of objects through several lenses: language, archetypes, luxury, fashion, and art. Some of these (language, archetypes) I found more interesting than others (fashion), but it has some smart ideas about the objects that surround us, and how we should design them.

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Who Owns the User Experience?

There’s a tendency (at least among designers) to think that it’s designers who own the user experience. After all, designers are the ones who define it, right? This button goes there and it’s blue. But the more I think about it, the more I come to realize that ownership rests in those who provide the resources to get the product built, and in those who actually build the products: the developers and manufacturers. They are the true owners of the user experience.

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Mag+ Concept Video

Our colleagues Matt Jones and Jack Schulze at BERG have produced concept videos of a future digital magazine reading device for Bonnier R&D. Kicker Studio is working on expanding their concepts into a robust, interactive prototype over the next several months.

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Seeing Things Differently

Designers often use research tools such as user observation and persona development to get into the heads of those we’re designing for. After all, approaching a problem from the point of view of the user a key component of user-centered design. But we also have…

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Designing from the Inside-Out: Behavior as the Engine of Product Design

A talk Dan gave at UX London 2009.

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Video: Attention, Awareness, and Interaction Design 2009

Here’s a video of a talk Dan gave at Interaction09 in February 2009 in Vancouver. It’s mostly for interaction designers, but there’s some good quotes in here for these tough times, too.

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Stuntmen, Failure and Learning

I saw this picture in an article is about a stuntmen and I was captivated by the wheel on the roof. To me, it’s all about the process of failure and learning. This wheel demonstrates how failure has been built (in this case, welded) into the process of teaching stunt drivers to get the car on two wheels.

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Innovation is Not a Noun

Saying, “We need a breakthough innovation” is as ridiculous as saying, “We need breakthough usability,” or, “Get me some breakthough beauty!”

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AT&T’s “You Will” Ads, 15 Years Later

In 1994, telecommunications giant AT&T ran a series of television ads in the US created by N W Ayer and directed by David Fincher (!) with the tagline “You Will.” While designers fetishize the Apple 1984 ad, I think we should also remember this series as a lost set of classics.

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New blog post: Eyes on the Road! Or why my car should NOT be a giant smartphone on wheels: http://t.co/O4Z8OJ3N6S4 hours ago