Archive for Inspiration - page 5

Carpe Diem: Attention, Awareness, and Interaction Design 2009 Slides

Slides from my keynote address to Interaction09.

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Review: How to Think Like a Great Graphic Designer

I have to admit: I don’t follow the latest in graphic design, and don’t know many of the big names in the field. So a lot of the people Debbie Millman interviews in How to Think Like a Great Graphic Designer were new to me, but no matter; they are fascinating interviews nonetheless.

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The Mother of All Demos Turns 40

On December 9, 1968, 40 years ago today, Doug Engelbart unleashed The Mother of All Demos onto an unsuspecting world.

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A Designer’s Thanksgiving 2008

Last year, I wrote up an Interaction Designer’s Thanksgiving. That was a more general list of what we should be thankful for always. This year, I want to focus on what we designers should be thankful for this past year. So, without further ado, here’s my list.

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A Universal Declaration of Users’ Rights

We’re coming up on the 60th anniversary of the Universal Declaration of Human Rights on December 10. I’m a big supporter of this, and of Amnesty International, which works to protect these rights. Which got me to thinking: why isn’t there a list of users’ rights anywhere? What is the baseline that all users of every product everywhere should expect? So using the UDHR as a starting point, I drew one up.

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Can You Buy Innovation?

It is much easier to buy innovative products (or buy the company that makes them) than it is to affect the underlying nature and operations of the company itself. Very few people get excited about a reorganization. Which is why I’m a firm believer in the tangible, in change via products.

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Courage as a Design Attribute

I’ve never given courage much thought until recently when I took the leap to start Kicker. But thinking about it, the more I realize that Jeff Lake is certainly right, and probably not just about designers. To be great in any field requires taking risks, and risks require courage.

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Interaction as a Material

Here are the slides from a keynote I gave at the 2008 Event Design Summit called Interaction as a Material.

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Why We Don’t Have Videophones or Intelligent Fridges

I was supposed to go to Design Engaged last week, but unfortunately had to drop out, and thus missed Nicholas Nova‘s talk “inflated deflated futures”. But now, thanks to Slideshare, I’ve had a chance to view it. And it’s great.

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The Importance of Mental Models

In design, mental models are the constructs that people make in their heads in order to understand how a product works. If they can’t create a mental model of the product, then likely they won’t be able to adequately use it well, if at all….

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New blog post: Eyes on the Road! Or why my car should NOT be a giant smartphone on wheels: http://t.co/O4Z8OJ3N6S4 hours ago