Archive for Interaction Design - page 3

The Power of Two (Fingers)

I really like the idea of using a second finger as an amplifier of an action in multitouch systems.

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Towards a Grammar of Interaction Design

Thinking about underlying structures of sentences and how they relate to interaction design.

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Activity Zones for Touchscreen Tablets and Phones

Looking at some apps for both iPhone and iPad, I discovered some of the best of them have placed controls in ways that best match the ergonomics of our hands while holding them, particularly the saddle joint of the human thumb, with its ability to roll in a particular almost-45 degree sweep. In order to access other parts of the screen requires a reach with the index finger or an extension of the thumb to access it. … Put the high-use controls in the Easy zones, and controls that are less used (and certainly those you don’t want accidentally pressed) in the Reach zones.

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The Trouble with Tweetie 2 (Twitter Mac Client)

I’m a long-time user of the Mac Twitter client Tweetie. Tweetie was so well done, Twitter purchased them and made Tweetie the official Mac Twitter client (renamed to just Twitter). Yesterday was the launch of its new version, one that many of us have been waiting over a year for. Especially considering the fantastic update to Twitter.com and the excellent new iPad clients such as Twitter’s own, I had high expectations for this release, and sadly, Twitter did not deliver. Twitter 2 for Mac is a major disappointment, flawed on many levels.

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Designing for (and with) New Technology

Many of the projects we do at Kicker involve new technologies, so I thought I’d put some thoughts down about how to do that and how to think about those kinds of projects.

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Why You Want (But Won’t Like) a Minority Report-style Interface

Microsoft’s Kinect (and the subsequent awesome hacks) has raised the rallying cry of “Where’s my Minority Report interface?” Trust me when I say: you don’t really want one.

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Style in Interaction Design

Let’s say there are two interaction designers, and let’s assume they work in same medium. Online, let’s say, just for the sake of argument. You know their work; you’ve seen other products they’ve launched. They are both competent designers, at the top of their craft. Now imagine I pointed you to two new web apps that these two designers had done (separately). Could you tell which interaction designer had done which? Chances are, no you could not. Unlike other design disciplines, style is a subtle thing in interaction design.

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Resistive vs. Capacitive Touchscreen Interaction Design

Things to keep in mind when designing for different types of touchscreens.

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D3 Video: Information as a Material

A talk by Mike Kuniavsky at Kicker Studio’s 2010 Device Design Day.

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D3 Video: Motivating Healthy Behaviors

A talk by Gretchen Anderson at Kicker Studio’s 2010 Device Design Day.

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New blog post: Eyes on the Road! Or why my car should NOT be a giant smartphone on wheels: http://t.co/O4Z8OJ3N6S4 hours ago