Archive for Process

Viva La Fidget

Humans run on energy. We have lots of it. Sometimes it comes out in quirky ways. We squirm around, tap our feet, twirl our pens… even when we’re tired and lethargic, we gulp down some coffee and KAPOW! we’re back to being our twiddling, jiggling,…

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Things we’re kicking around: content across multiple devices

As you may have guessed from our survey the other day, we’re thinking about how people consume content on individual devices and in an ecosystem of devices for an OEM in Silcon Valley. Conquering a single device is much easier than the ecosystem, both for…

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Why Technologists and Designers Should Be BFFs

Technologists and engineers develop amazing new possibilities. But if no one understands how or why to use the technology that brings these possibilities to life, the technology is essentially useless.  It is an unfortunate dilemma. Sure, the technology is great. Sure, it is unique. Why…

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How To Talk About Your Work When You Can’t Talk About Your Work

As a small studio, we are lucky to be able to do really interesting projects for high-profile clients. Often the most exciting work do for our clients falls under a non-disclosure agreement, meaning we cannot publicize the work or talk about our involvement. That’s okay…

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The Magic of Low-Fi Prototyping

Thanks to all of you who came out last night for our Arduino workshop with Massimo Banzi. We will post a wrap up of the event shortly. The event inspired great conversation among our guests and it inspired us to to share our thoughts on…

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Volunteerism & Design

Sometimes giving of yourself is the best way to understand others. For our most recent project, we’ve embraced volunteerism as a way to get to design concepts. A big player in the tech world recently challenged Kicker Studio to design around women in Third World…

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What Separates Good Designers from Great Ones

Most of the design books you read, including my own, are about how to be a good, competent designer. They are about how to make strong, reasoned design decisions and about design methods and tools. But what they won’t—can’t—teach you is how to become a great designer.

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D3 Video: User-driven Innovation

A talk by Stuart Karten at Kicker Studio’s 2010 Device Design Day.

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D3 Video: Convergent Products, Convergent Process

Our first video from the 2010 Device Design Day, featuring Kim Goodwin and Michael Voege. Interaction designers and industrial designers are kindred spirits in many ways, yet we tend to lean on somewhat different skills, biases, and design approaches. Many teams struggle with these differences,…

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The Design Process and the Scientific Method

Every once in a while, there are rumblings about how the design process should be more like the scientific method. Although I profoundly disagree with this (more in a moment), I can understand this impulse.

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New blog post: Eyes on the Road! Or why my car should NOT be a giant smartphone on wheels: http://t.co/O4Z8OJ3N6S4 hours ago