Archive for Touchscreens - page 2

Functional Cartography

One of the great things about working at a company with both interaction and industrial designers is that when collaboratively designing a device, you have better control over where bits of its functionality are located: in the hardware or the software. At Kicker, we call the activity of figuring out where a feature “lives” Functional Cartography.

Continue reading →

Gorilla Arm

While doing some research, I accidentally stumbled onto the Wikipedia entry for Gesture Recognition, an entry that, amazingly, I’d never seen before, despite days and days of research for Designing Gestural Interfaces. Buried in the entry is a great name for a condition that poorly-designed gestural interfaces can cause: gorilla arm.

Continue reading →

AT&T’s “You Will” Ads, 15 Years Later

In 1994, telecommunications giant AT&T ran a series of television ads in the US created by N W Ayer and directed by David Fincher (!) with the tagline “You Will.” While designers fetishize the Apple 1984 ad, I think we should also remember this series as a lost set of classics.

Continue reading →

New Examples of Ghost Fingers

Ghost Fingers was an emerging pattern I put in my new book Designing Gestural Interfaces, in Chapter 3: Touchscreen Patterns. Ghost Fingers is when a device becomes seemingly transparent so the users can “see” (onscreen) their fingers on the back of or inside of the device. Since it was a new pattern, I had a bit of trouble finding examples for it. But recently, two great example products have appeared.

Continue reading →

Concept: Desktop Touchscreen System

With the launch of HP’s TouchSmart and TX2 computers, I’m occasionally asked what a purely touchscreen system would be like for a desktop. (It’s rumored that Jeff Han of Perceptive Pixel is currently working on one, and of course, the iPhone, Instinct, Dare, et al have touchscreen OSes for mobile.) With the publication of my book Designing Gestural Interfaces last week, I thought I would discuss what some desktop concepts could be like.

Continue reading →

Touchscreen Stencils

Amazon has started to deliver copies of my new book Designing Gestural Interfaces and the book will supposedly be on shelves tomorrow. In honor of that, I’m releasing some drawings my friend Rachel Glaves did for the book, suitable for using in documentation. Especially useful…

Continue reading →

Touchscreens Subverting Democracy One Vote at a Time

As someone who is a supporter of touchscreen technology and its uses (and voting machines would fall into the excellent use category, if done properly), the problems with touchscreen voting machines are cringeworthy. Basic, basic errors that could have, should have been detected months and months ago. Errors both from a technical and a usability standpoint.

Continue reading →

Click and Move Added to Touchscreen Patterns

Instead of only being able to either Tap to Select/Activate or Slide to Move, now you can combine them. With these touchscreens you can Click and Move, effectively adding (at least) one new interaction design paradigm to work with.

Continue reading →

Tap is the New Click Presentation

Here is a pdf version of the Tap is the New Click presentation slides (8mb) for your downloading pleasure!

Continue reading →

Page 2 of 2 1 2
 
New blog post: Eyes on the Road! Or why my car should NOT be a giant smartphone on wheels: http://t.co/O4Z8OJ3N6S4 hours ago