Archive for Visual Design - page 2

Prototyping Visual Identity

Most designers are comfortable prototyping physical products, complex interactions, and even experiences. The time saved in such instances make the benefits pretty obvious. But I’ve found that fewer designers think of using a similar process for visual design.

Continue reading →

Getting Flexible and Physical at Design Workshops

I love our office. Huge windows, great light, interesting people, and the periodic blast of traffic down Bryant. It’s a great place to work. But it’s always fun to shake up the routine. Two very different workshops last week did just that.

Continue reading →

Review: How to Think Like a Great Graphic Designer

I have to admit: I don’t follow the latest in graphic design, and don’t know many of the big names in the field. So a lot of the people Debbie Millman interviews in How to Think Like a Great Graphic Designer were new to me, but no matter; they are fascinating interviews nonetheless.

Continue reading →

The Disciplines of User Experience

UPDATE: I updated this diagram in 2009 for the second edition of Designing for Interaction that addresses some of the shortcomings I note below. The diagram now looks like this (click for larger image): Like almost nothing I’ve done, a model that I put in…

Continue reading →

Logobama: Inclusive Brand

I came across this site after reading The Daily Heller this morning. I love this. It’s a side project done by Substance, out of Portland, OR.

Continue reading →

On Drawing

Earlier this week I attended a talk at Adaptive Path by Dan Roam. It’s not surprising that the author of “The Back of the Napkin: Solving Problems and Selling Ideas with Pictures” would be pretty handy with a pen, but the talk provoked more thought than I anticipated.

Continue reading →

Page 2 of 2 1 2
New blog post: Eyes on the Road! Or why my car should NOT be a giant smartphone on wheels: hours ago